Agony Aunt

    ⚡️ Short Form Game
    🎭 Scenework

    Categories:
    • Agreement & Accepting
    • Listening
    • Teamwork & Support
    "This is called Agony Aunt. Our lovely agony aunt is going to help you with some of your problems. Could we get a name for our agony aunt? Betsy Dandelion Great, do any of you have a problem you’d like Betsy’s advice on? What’s your name?"

    A word-at-a-time game. Ask the audience what problems they are having. The players respond to the problem a word at a time, as one Agony Aunt.

    Examples

    Problem: “My housemate won’t clean their dishes, they just leave them in the sink!”

    Improviser A: Dear

    Improviser B: Derek,

    Improviser C: Your

    Improviser A: housemate

    Improviser B: sounds

    Improviser C: annoying

    Improviser A: but

    Improviser B: perhaps

    Improviser C: he

    Improviser A: is

    Improviser B: busy

    Improviser C: or

    Improviser A: scared

    Improviser B: of

    Improviser C: water.

    Improviser A: Try

    Improviser B: taking

    Improviser C: him

    Improviser A: swimming.

    Improviser B: Love,

    Improviser C: Betsy

    Purpose

    • Listening and being in the present moment with each other.
    • Storytelling.
    • Accepting and building on offers.
    • Being obvious.
    • Teamwork and support.

    Tips

    • Listen
    • Support the other players, you’re working with them
    • You are one character, so remember to say “I” instead of “we”
    • Match the voice/physicality of the other places
    • Remember the names of the person with the problem, and the name of your agony aunt!

    Origin

    This came out of a Hoopla workshop.