A word-at-a-time game. Ask the audience what problems they are having. The players respond to the problem a word at a time, as one Agony Aunt.
Examples
Problem: “My housemate won’t clean their dishes, they just leave them in the sink!”
Improviser A: Dear
Improviser B: Derek,
Improviser C: Your
Improviser A: housemate
Improviser B: sounds
Improviser C: annoying
Improviser A: but
Improviser B: perhaps
Improviser C: he
Improviser A: is
Improviser B: busy
Improviser C: or
Improviser A: scared
Improviser B: of
Improviser C: water.
Improviser A: Try
Improviser B: taking
Improviser C: him
Improviser A: swimming.
Improviser B: Love,
Improviser C: Betsy
Purpose
- Listening and being in the present moment with each other.
- Storytelling.
- Accepting and building on offers.
- Being obvious.
- Teamwork and support.
Tips
- Listen
- Support the other players, you’re working with them
- You are one character, so remember to say “I” instead of “we”
- Match the voice/physicality of the other places
- Remember the names of the person with the problem, and the name of your agony aunt!
Origin
This came out of a Hoopla workshop.